FEATURES · GAME SYSTEMS

The systems that make progress feel persistent.

Inventory, crafting, quests, and social concepts are visible in the current prototype, but several remain local, server-dependent, or production-gated.

INVENTORY

Equipment gives progress a shape

Foundation in prototype
WeaponTempo BladeRare
ArmorRunner’s GuardUncommon
AccessoryFocus BandEpic
CosmeticUnequipped—
Tempo BladeEquipment · Rare
Equipped
Tempo BladeRare

A sample weapon-slot item that demonstrates current inline inventory details.

Slot
Weapon
Quantity
1
Equipped
Yes
Effect
Sample data
CommonUncommonRareEpicLegendaryMythic

Representative FitBound interface — sample data.

Equipment and inventory

Shipped Four slot types — Weapon, Armor, Accessory, and Cosmetic — with text-first item cards, written rarity, quantity, and equipped state. A selected item's detail appears directly beneath it, matching current mobile behavior.

Crafting and the Forge Coin shop

Shipped Crafting recipes and a Forge-Coin-based shop are in the app, backed by a real catalog.

FitBound app Crafting screen showing Legendary and Mythic gear recipes like Diamond Bow and Graphene Warblade with named rarity labels and unlock levels
Actual FitBound app screenshot — Forge Workshop crafting.

Quests

Shipped Daily and weekly quest progress connects logged activity to clear goals and visible rewards.

FitBound app quest preview showing daily and weekly quests like Log 1 Workout with XP and Forge Coin rewards
Actual FitBound app screenshot — daily quests.

Friends, trading, and guilds

Shipped Friend requests, username discovery, blocking, and privacy controls are live, and you can create or join a guild with real membership and roles — create, join, leave, kick, and promote all work today. Seasonal leaderboards rank you against your friends and, if you turn on Show my gym (off by default) and Appear on leaderboards, against players at your gym; a separate board ranks guilds against each other. Request notifications haven't been built yet — that's planned work, not shipped.

Shipped Trading is live between friends: gear and materials only, gated by a minimum friendship duration and a shared-gym rule, with both sides confirming and settlement handled atomically server-side. Premium currency is never tradable. An auction-house marketplace is in the current build alongside it. Anti-fraud hardening — trade cooldowns and admin reversal tooling — is ongoing.

Shipped Guilds also compete for daily control of real-world gyms — scored on member activity with recency decay, settled automatically each day, with a Bound Gem reward pool shared among the winning guild's contributors.

Rarity, named — never color alone

Common, Uncommon, Rare, Epic, Legendary, and Mythic items are always labeled by name in text. Color and glow are secondary cues, not the only signal.