FEATURES · GAME SYSTEMS

The systems that make progress feel persistent.

Inventory, crafting, quests, and social concepts are visible in the current prototype, but several remain local, server-dependent, or production-gated.

INVENTORY

Equipment gives progress a shape

Foundation in prototype
WeaponTempo BladeRare
ArmorRunner’s GuardUncommon
AccessoryFocus BandEpic
CosmeticUnequipped
Tempo BladeEquipment · Rare
Equipped
Tempo BladeRare

A sample weapon-slot item that demonstrates current inline inventory details.

Slot
Weapon
Quantity
1
Equipped
Yes
Effect
Sample data
CommonUncommonRareEpicLegendaryMythic

Representative FitBound interface — sample data.

Equipment and inventory

Shipped Four slot types — Weapon, Armor, Accessory, and Cosmetic — with text-first item cards, written rarity, quantity, and equipped state. A selected item's detail appears directly beneath it, matching current mobile behavior.

Crafting and the Forge Coin shop

In development Crafting recipes and a Forge-Coin-based shop exist as prototype interfaces backed by a real catalog. They're development-build systems — not a finished economy.

FitBound app Crafting screen showing Legendary and Mythic gear recipes like Diamond Bow and Graphene Warblade with named rarity labels and unlock levels
Actual FitBound app screenshot — Forge Workshop crafting.

Quests

Shipped Daily and weekly quest progress connects logged activity to clear goals and visible rewards.

FitBound app quest preview showing daily quests like Log 1 Workout and Hit Protein Goal with XP and Forge Coin rewards
Actual FitBound app screenshot — daily quests.

Friends, trading, and guilds

Shipped Friend requests, username discovery, blocking, and privacy controls are live, and you can create or join a guild with real membership and roles — create, join, leave, kick, and promote all work today. Seasonal leaderboards rank you against friends, gym members, and guild members. Request notifications haven't been built yet — that's planned work, not shipped.

Shipped Trading is live between friends: gear and materials only, gated by a minimum friendship duration and a shared-gym rule, with both sides confirming and settlement handled atomically server-side. Premium currency is never tradable. An auction-house marketplace is in the current build alongside it. Anti-fraud hardening — trade cooldowns and admin reversal tooling — is ongoing.

Shipped Guilds also compete for daily control of real-world gyms — scored on member activity with recency decay, settled automatically each day, with a Bound Gem reward pool shared among the winning guild's contributors.

Rarity, named — never color alone

Common, Uncommon, Rare, Epic, Legendary, and Mythic items are always labeled by name in text. Color and glow are secondary cues, not the only signal.