Equipment gives progress a shape
A sample weapon-slot item that demonstrates current inline inventory details.
- Slot
- Weapon
- Quantity
- 1
- Equipped
- Yes
- Effect
- Sample data
Representative FitBound interface — sample data.
Inventory, crafting, quests, and social concepts are visible in the current prototype, but several remain local, server-dependent, or production-gated.
A sample weapon-slot item that demonstrates current inline inventory details.
Representative FitBound interface — sample data.
Shipped Four slot types — Weapon, Armor, Accessory, and Cosmetic — with text-first item cards, written rarity, quantity, and equipped state. A selected item's detail appears directly beneath it, matching current mobile behavior.
In development Crafting recipes and a Forge-Coin-based shop exist as prototype interfaces backed by a real catalog. They're development-build systems — not a finished economy.

Shipped Daily and weekly quest progress connects logged activity to clear goals and visible rewards.

Shipped Friend requests, username discovery, blocking, and privacy controls are live, and you can create or join a guild with real membership and roles — create, join, leave, kick, and promote all work today. Seasonal leaderboards rank you against friends, gym members, and guild members. Request notifications haven't been built yet — that's planned work, not shipped.
Shipped Trading is live between friends: gear and materials only, gated by a minimum friendship duration and a shared-gym rule, with both sides confirming and settlement handled atomically server-side. Premium currency is never tradable. An auction-house marketplace is in the current build alongside it. Anti-fraud hardening — trade cooldowns and admin reversal tooling — is ongoing.
Shipped Guilds also compete for daily control of real-world gyms — scored on member activity with recency decay, settled automatically each day, with a Bound Gem reward pool shared among the winning guild's contributors.
Common, Uncommon, Rare, Epic, Legendary, and Mythic items are always labeled by name in text. Color and glow are secondary cues, not the only signal.