What's built, what's next.
A single, honest snapshot of FitBound's mobile prototype, organized by system instead of by hype. Status labels match the ones used throughout this site.
Status labels used below
- Shipped
Live in the app today, on the App Store and Google Play.
- In development
Partially functional today, or dependent on production/server work that isn't finished.
- Planned
An approved direction that isn't built yet, or depends on a provider decision.
- Future vision
Long-term vision. Not built, not scheduled, not part of the current app.
Workouts & verification
- Shipped Plan selection, exercise catalog, and active-session logging — sets, load, reps, rest, and RPE
- Shipped Offline queueing that keeps a session working when your connection drops
- In development Deeper server-side integrity and abuse-resistance hardening
- In development Full form-and-media safety review across the exercise catalog
Progression & recovery
- Shipped Level, verified XP, and five persistent attributes (Strength, Agility, Stamina, Vitality, Discipline)
- Shipped Non-punitive streak tracking
- Shipped Muscle recovery visualization — a simplified, non-medical body diagram
- Planned Character appearance and cosmetic customization
Nutrition
- Shipped Manual calorie, protein, carbohydrate, fat, and water logging with a daily diary
- Shipped Barcode scanning with packaged-food lookup
- Shipped AI meal-photo and nutrition-label scans (Premium, 10 free scans included)
- In development Apple Watch workout evidence (iOS)
- Planned Broader health-platform integrations
Game systems
- Shipped Daily and weekly quests tied to logged activity
- Shipped Inventory across four slot types — Weapon, Armor, Accessory, Cosmetic
- In development Crafting recipes and the Forge Coin shop economy
- Planned Achievements and broader production social systems
Friends & guilds
- Shipped Friend requests, username discovery, blocking, and privacy controls
- Shipped Guild creation, membership, and roles — create, join, leave, kick, promote
- Planned Request notifications
- Shipped Friend-to-friend trading of gear and materials, with eligibility rules
Gyms & competition
- Shipped Nearby real-world gym map
- Shipped Gym-based boss battles with check-in verification
- In development Canonical shared-gym membership and check-in model
- Shipped Friends, gym, and guild seasonal leaderboards
- Shipped Guild-vs-guild daily gym control with automated settlement and a Bound Gem reward pool
Economy
- Shipped Forge Coins, earned through play
- Shipped Bound Gems, earnable through guild gym control
- Shipped Auction-house marketplace
- In development Store billing for Premium ($9.99/mo or $49.99/yr) and Bound Gem bundles — wired, ships with the public release
Future vision
Future vision Connected multiplayer worlds, MMO-scale progression, and VR or new movement experiences are a long-term direction — not built, not scheduled, and not part of the current mobile app. Read the honest version at Future World.
This page is updated as systems move between stages. For the mechanism behind “current” and “development,” see How It Works.