ROADMAP

What's built, what's next.

A single, honest snapshot of FitBound's mobile prototype, organized by system instead of by hype. Status labels match the ones used throughout this site.

Status labels used below

  • Shipped

    Live in the app today, on the App Store and Google Play.

  • In development

    Partially functional today, or dependent on production/server work that isn't finished.

  • Planned

    An approved direction that isn't built yet, or depends on a provider decision.

  • Future vision

    Long-term vision. Not built, not scheduled, not part of the current app.

Workouts & verification

  • Shipped Plan selection, exercise catalog, and active-session logging — sets, load, reps, rest, and RPE
  • Shipped Offline queueing that keeps a session working when your connection drops
  • In development Deeper server-side integrity and abuse-resistance hardening
  • In development Full form-and-media safety review across the exercise catalog

Progression & recovery

  • Shipped Level, verified XP, and five persistent attributes (Strength, Agility, Stamina, Vitality, Discipline)
  • Shipped Non-punitive streak tracking
  • Shipped Muscle recovery visualization — a simplified, non-medical body diagram
  • Planned Character appearance and cosmetic customization

Nutrition

  • Shipped Manual calorie, protein, carbohydrate, fat, and water logging with a daily diary
  • Shipped Barcode scanning with packaged-food lookup
  • Shipped AI meal-photo and nutrition-label scans (Premium, 10 free scans included)
  • In development Apple Watch workout evidence (iOS)
  • Planned Broader health-platform integrations

Game systems

  • Shipped Daily and weekly quests tied to logged activity
  • Shipped Inventory across four slot types — Weapon, Armor, Accessory, Cosmetic
  • In development Crafting recipes and the Forge Coin shop economy
  • Planned Achievements and broader production social systems

Friends & guilds

  • Shipped Friend requests, username discovery, blocking, and privacy controls
  • Shipped Guild creation, membership, and roles — create, join, leave, kick, promote
  • Planned Request notifications
  • Shipped Friend-to-friend trading of gear and materials, with eligibility rules

Gyms & competition

  • Shipped Nearby real-world gym map
  • Shipped Gym-based boss battles with check-in verification
  • In development Canonical shared-gym membership and check-in model
  • Shipped Friends, gym, and guild seasonal leaderboards
  • Shipped Guild-vs-guild daily gym control with automated settlement and a Bound Gem reward pool

Economy

  • Shipped Forge Coins, earned through play
  • Shipped Bound Gems, earnable through guild gym control
  • Shipped Auction-house marketplace
  • In development Store billing for Premium ($9.99/mo or $49.99/yr) and Bound Gem bundles — wired, ships with the public release

Future vision

Future vision Connected multiplayer worlds, MMO-scale progression, and VR or new movement experiences are a long-term direction — not built, not scheduled, and not part of the current mobile app. Read the honest version at Future World.

This page is updated as systems move between stages. For the mechanism behind “current” and “development,” see How It Works.