What's built, what's next.
A single, honest snapshot of FitBound's mobile prototype, organized by system instead of by hype. Status labels match the ones used throughout this site.
Status labels used below
- Current prototype
Present and demonstrable in the current mobile build. Not a public-release claim.
- In development
Partially functional today, or dependent on production/server work that isn't finished.
- Planned
An approved direction that isn't built yet, or depends on a provider decision.
- Future vision
Long-term vision. Not built, not scheduled, not part of the current app.
Workouts & verification
- Current prototype Plan selection, exercise catalog, and active-session logging — sets, load, reps, rest, and RPE
- Current prototype Offline queueing that keeps a session working when your connection drops
- In development Deeper server-side integrity and abuse-resistance hardening
- In development Full form-and-media safety review across the exercise catalog
Progression & recovery
- Current prototype Level, verified XP, and five persistent attributes (Strength, Agility, Stamina, Vitality, Discipline)
- Current prototype Non-punitive streak tracking
- Current prototype Muscle recovery visualization — a simplified, non-medical body diagram
- Planned Character appearance and cosmetic customization
Nutrition
- Current prototype Manual calorie, protein, carbohydrate, fat, and water logging with a daily diary
- Planned Barcode scanning and photo-based food capture
- Planned Health-platform integrations
Game systems
- Current prototype Daily and weekly quests tied to logged activity
- Current prototype Inventory across four slot types — Weapon, Armor, Accessory, Cosmetic
- In development Crafting recipes and the Forge Coin shop economy
- Planned Achievements and broader production social systems
Friends & guilds
- In development Friend requests, username discovery, blocking, and privacy controls
- In development Guild creation, membership, and roles — create, join, leave, kick, promote
- Planned Request notifications
- Planned Trading between players
Gyms & competition
- Current prototype Nearby real-world gym map
- Current prototype Gym-based boss battles with check-in verification
- In development Canonical shared-gym membership and check-in model
- Planned Guild-vs-guild seasonal gym capture, leaderboards, and a captured-gym reward pool
Economy
- Current prototype Forge Coins, earned through play
- Planned Bound Gems and any real-money purchase operations
Future vision
Future vision Connected multiplayer worlds, MMO-scale progression, and VR or new movement experiences are a long-term direction — not built, not scheduled, and not part of the current mobile app. Read the honest version at Future World.
This page is updated as systems move between stages. For the mechanism behind “current” and “development,” see How It Works.